<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Script file="SkillFrame.lua"/>
	<StatusBar name="SkillStatusBarTemplate" hidden="true" virtual="true" drawLayer="BACKGROUND" minValue="0" maxValue="1" defaultValue="0">
		<Size>
			<AbsDimension x="271" y="15"/>
		</Size>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentSkillName" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="6" y="1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentSkillRank" inherits="GameFontHighlightSmall">
					<Size>
						<AbsDimension x="128" y="0"/>
					</Size>
				</FontString>
			</Layer>
			<Layer level="BORDER">
				<Texture name="$parentFillBar">
					<Size>
						<AbsDimension x="0" y="15"/>
					</Size>
					<Color r="1.0" g="1.0" b="1.0" a="0.5"/>
				</Texture>
			</Layer>
			<Layer level="BACKGROUND">
				<Texture name="$parentBackground">
					<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentBorder">
				<Size>
					<AbsDimension x="281" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT">
						<Offset>
							<AbsDimension x="-5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="0" right="0" top="7" bottom="7"/>
				</HitRectInsets>
				<Scripts>
					<OnClick>
						SkillBar_OnClick(self, button);
					</OnClick>
				</Scripts>
				<NormalTexture name="$parentNormal" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder"/>
				<HighlightTexture name="$parentHighlight" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorderHighlight"/>
			</Button>
		</Frames>
		<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
		<BarColor r="0.25" g="0.25" b="0.75"/>
	</StatusBar>
	<Button name="SkillLabelTemplate" virtual="true">
		<Size>
			<AbsDimension x="285" y="14"/>
		</Size>
		<Scripts>
			<OnClick>
				if self.isExpanded then
					CollapseSkillHeader(self.skillIndex);
					local dialog = StaticPopup_FindVisible("UNLEARN_SKILL");
					if dialog and ( dialog.data ~= GetSelectedSkill() ) then
						StaticPopup_Hide("UNLEARN_SKILL");
					end
				else
					ExpandSkillHeader(self.skillIndex);
				end
			</OnClick>
		</Scripts>
		<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-MinusButton-UP">
			<Size>
				<AbsDimension x="16" y="16"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="3" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</NormalTexture>
		<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
			<Size>
				<AbsDimension x="16" y="16"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="3" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
		<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled">
			<Size>
				<AbsDimension x="16" y="16"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="3" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</DisabledTexture>
		<ButtonText>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="25" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontHighlightLeft"/>
	</Button>
	<Frame name="SkillFrame" setAllPoints="true" enableMouse="true" parent="CharacterFrame" hidden="true" id="4">
		<HitRectInsets>
			<AbsInset left="0" right="30" top="0" bottom="75"/>
		</HitRectInsets>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="SkillFrameHorizontalBarLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
					<Size>
						<AbsDimension x="256" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="15" y="-290"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="1.0" top="0" bottom="0.25"/>
				</Texture>
				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
					<Size>
						<AbsDimension x="75" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="SkillFrameHorizontalBarLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.29296875" top="0.25" bottom="0.5"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<!--	Replace once code is ready...
			<CheckButton name="SkillSortButton" inherits="OptionsSmallCheckButtonTemplate">
				<Size>
					<AbsDimension x="25" y="25"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="130" y="-50"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						local text = getglobal(self:GetName().."Text");
						text:SetText("Show Known Skills Only");
						text:SetTextColor(1.0, 1.0, 1.0);
					</OnLoad>
					<OnShow>
						SkillSortButton_OnShow(self, "available");
					</OnShow>
					<OnClick>
						SkillSortButton_OnClick("available")
					</OnClick>
				</Scripts>
			</CheckButton>
-->
			<Frame name="SkillFrameExpandButtonFrame">
				<Size>
					<AbsDimension x="54" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="70" y="-49"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="SkillFrameExpandTabLeft" file="Interface\QuestFrame\UI-QuestLogSortTab-Left">
							<Size>
								<AbsDimension x="8" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="6"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="SkillFrameExpandTabRight" file="Interface\QuestFrame\UI-QuestLogSortTab-Right">
							<Size>
								<AbsDimension x="8" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="TOPRIGHT">
									<Offset>
										<AbsDimension x="0" y="6"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="SkillFrameExpandTabMiddle" file="Interface\QuestFrame\UI-QuestLogSortTab-Middle">
							<Size>
								<AbsDimension x="0" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT" relativeTo="SkillFrameExpandTabLeft" relativePoint="RIGHT"/>
								<Anchor point="RIGHT" relativeTo="SkillFrameExpandTabRight" relativePoint="LEFT"/>
							</Anchors>
						</Texture>

					</Layer>
				</Layers>
				<Frames>
					<Button name="SkillFrameCollapseAllButton" hidden="false" inherits="SkillLabelTemplate">
						<Size>
							<AbsDimension x="40" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="LEFT" relativeTo="SkillFrameExpandTabLeft" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="-3" y="-3"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								self:SetText(ALL);
								self.skillIndex = 0;
								self.isExpanded = 1;
							</OnLoad>
						</Scripts>
					</Button>
				</Frames>
				<Scripts>
					<OnLoad>
						self:SetWidth(SkillFrameCollapseAllButton:GetTextWidth()+45);
					</OnLoad>
				</Scripts>
			</Frame>
			<!--
			<Button name="SkillFrameAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="224" y="-420"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AcceptSkillUps();
						self:GetParent():Hide();
						HideUIPanel(CharacterFrame);
					</OnClick>
				</Scripts>
			</Button>
		-->
			<Button name="SkillFrameCancelButton" inherits="UIPanelButtonTemplate" text="CLOSE">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="305" y="-422"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CancelSkillUps();
						self:GetParent():Hide();
						HideUIPanel(CharacterFrame);
					</OnClick>
				</Scripts>
			</Button>
			<Button name="SkillTypeLabel1" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="22" y="-86"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel2" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel1">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel3" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel2">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel4" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel3">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel5" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel4">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel6" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel5">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel7" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel6">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel8" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel7">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel9" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel8">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel10" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel9">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel11" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel10">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="SkillTypeLabel12" inherits="SkillLabelTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="SkillTypeLabel11">
						<Offset>
							<AbsDimension x="0" y="-18"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<ScrollFrame name="SkillListScrollFrame" inherits="FauxScrollFrameTemplate">
				<Size>
					<AbsDimension x="296" y="220"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="SkillFrame" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-67" y="-75"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
							<Size>
								<AbsDimension x="30" y="128"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="-3" y="5"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.46875" top="0.0" bottom="1.0"/>
						</Texture>
						<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
							<Size>
								<AbsDimension x="30" y="128"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-3" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.53125" right="1.0" top="0.0" bottom="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnVerticalScroll>
						FauxScrollFrame_OnVerticalScroll(self, offset, SKILLFRAME_SKILL_HEIGHT, SkillFrame_UpdateSkills)
					</OnVerticalScroll>
				</Scripts>
			</ScrollFrame>
			<ScrollFrame name="SkillDetailScrollFrame" inherits="UIPanelScrollFrameTemplate">
				<Size>
					<AbsDimension x="296" y="107"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillListScrollFrame" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
							<Size>
								<AbsDimension x="30" y="100"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="-3" y="5"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.46875" top="0" bottom="0.78125"/>
						</Texture>
						<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
							<Size>
								<AbsDimension x="30" y="100"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-3" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.53125" right="1.0" top="0.21875" bottom="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						ScrollFrame_OnLoad(self);
						self.scrollBarHideable = 1;
					</OnLoad>
				</Scripts>
				<ScrollChild>
					<Frame name="SkillDetailScrollChildFrame">
						<Size>
							<AbsDimension x="320" y="50"/>
						</Size>
						<Layers>
							<Layer level="ARTWORK">
								<FontString name="SkillDetailCostText" inherits="GameFontNormalSmall" justifyH="CENTER" hidden="true">
									<Size>
										<AbsDimension x="200" y="0"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER" relativeTo="$parent" relativePoint="TOP">
											<Offset>
												<AbsDimension x="-10" y="-40"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="SkillDetailDescriptionText" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP">
									<Size>
										<AbsDimension x="275" y="0"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
											<Offset>
												<AbsDimension x="-5" y="-35"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Frames>
							<StatusBar name="SkillDetailStatusBar" drawLayer="BACKGROUND" minValue="0" maxValue="1" defaultValue="0">
								<Size>
									<AbsDimension x="211" y="15"/>
								</Size>
								<Anchors>
									<Anchor point="CENTER" relativeTo="SkillDetailScrollChildFrame" relativePoint="TOP">
										<Offset>
											<AbsDimension x="-10" y="-20"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Layers>
									<Layer level="ARTWORK">
										<Texture name="$parentBorder" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder">
											<Size>
												<AbsDimension x="220" y="32"/>
											</Size>
											<Anchors>
												<Anchor point="LEFT">
													<Offset>
														<AbsDimension x="-5" y="0"/>
													</Offset>
												</Anchor>
											</Anchors>
										</Texture>
										<FontString name="$parentSkillName" inherits="GameFontNormalSmall">
											<Anchors>
												<Anchor point="LEFT">
													<Offset>
														<AbsDimension x="6" y="1"/>
													</Offset>
												</Anchor>
											</Anchors>
										</FontString>
										<FontString name="$parentSkillRank" inherits="GameFontHighlightSmall">
											<Size>
												<AbsDimension x="128" y="0"/>
											</Size>
										</FontString>
									</Layer>
									<Layer level="BORDER">
										<Texture name="$parentFillBar">
											<Size>
												<AbsDimension x="0" y="15"/>
											</Size>
											<Color r="1.0" g="1.0" b="1.0" a="0.5"/>
										</Texture>
									</Layer>
									<Layer level="BACKGROUND">
										<Texture name="$parentBackground">
											<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
										</Texture>
									</Layer>
								</Layers>
								<Frames>
									<Button name="$parentLearnSkillButton" setAllPoints="true">
										<Scripts>
											<OnClick>
												BuySkillTier(self:GetParent().skillIndex)
											</OnClick>
											<OnEnter>
												GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
												GameTooltip:SetText(CLICK_TO_LEARN)
											</OnEnter>
											<OnLeave>
												GameTooltip:Hide();
											</OnLeave>
										</Scripts>
									</Button>
									<Button name="$parentLeftArrow">
										<Size>
											<AbsDimension x="32" y="32"/>
										</Size>
										<Anchors>
											<Anchor point="RIGHT" relativeTo="$parentBorder" relativePoint="LEFT">
												<Offset>
													<AbsDimension x="0" y="0"/>
												</Offset>
											</Anchor>
										</Anchors>
										<Scripts>
											<OnClick>
												RemoveSkillUp(self:GetParent().skillIndex);
											</OnClick>
										</Scripts>
										<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
										<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
										<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
										<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
									</Button>
									<Button name="$parentRightArrow">
										<Size>
											<AbsDimension x="32" y="32"/>
										</Size>
										<Anchors>
											<Anchor point="LEFT" relativeTo="$parentBorder" relativePoint="RIGHT">
												<Offset>
													<AbsDimension x="1" y="0"/>
												</Offset>
											</Anchor>
										</Anchors>
										<Scripts>
											<OnClick>
												AddSkillUp(self:GetParent().skillIndex);
											</OnClick>
										</Scripts>
										<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
										<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
										<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
										<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
									</Button>
									<Button name="$parentUnlearnButton">
										<Size>
											<AbsDimension x="32" y="32"/>
										</Size>
										<Anchors>
											<Anchor point="LEFT" relativeTo="$parentBorder" relativePoint="RIGHT">
												<Offset>
													<AbsDimension x="-2" y="-1"/>
												</Offset>
											</Anchor>
										</Anchors>
										<HitRectInsets>
											<AbsInset left="9" right="7" top="-7" bottom="10"/>
										</HitRectInsets>
										<Scripts>
											<OnClick>
												local dialog = StaticPopup_Show("UNLEARN_SKILL", self.skillName);
												if dialog then
													dialog.data = self:GetParent().skillIndex;
												end
											</OnClick>
											<OnEnter>
												GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
												GameTooltip:SetText(UNLEARN_SKILL_TOOLTIP);
											</OnEnter>
											<OnLeave>
												GameTooltip:Hide();
											</OnLeave>
										</Scripts>
										<NormalTexture file="Interface\Buttons\CancelButton-Up"/>
										<PushedTexture file="Interface\Buttons\CancelButton-Down"/>
										<HighlightTexture file="Interface\Buttons\CancelButton-Highlight" alphaMode="ADD"/>
									</Button>
								</Frames>
								<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
								<BarColor r="0.25" g="0.25" b="0.75"/>
							</StatusBar>
						</Frames>
					</Frame>
				</ScrollChild>
			</ScrollFrame>
			<StatusBar name="SkillRankFrame1" inherits="SkillStatusBarTemplate" minValue="0" maxValue="1" defaultValue="1" id="1">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="38" y="-79"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame2" inherits="SkillStatusBarTemplate" id="2">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame1" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame3" inherits="SkillStatusBarTemplate" id="3">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame2" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame4" inherits="SkillStatusBarTemplate" id="4">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame3" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame5" inherits="SkillStatusBarTemplate" id="5">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame4" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame6" inherits="SkillStatusBarTemplate" id="6">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame5" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame7" inherits="SkillStatusBarTemplate" id="7">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame6" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame8" inherits="SkillStatusBarTemplate" id="8">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame7" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame9" inherits="SkillStatusBarTemplate" id="9">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame8" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame10" inherits="SkillStatusBarTemplate" id="10">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame9" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame11" inherits="SkillStatusBarTemplate" id="11">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame10" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
			<StatusBar name="SkillRankFrame12" inherits="SkillStatusBarTemplate" id="12">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="SkillRankFrame11" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnShow>
				SkillFrame_OnShow(self);
			</OnShow>
			<OnLoad>
				SkillFrame_OnLoad(self);
			</OnLoad>
			<OnEvent>
				SkillFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnHide>
				CancelSkillUps();
			</OnHide>
			<OnMouseWheel>
				return;
			</OnMouseWheel>
		</Scripts>
	</Frame>
</Ui>
